<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <AssemblyName>X86_Avx2_handwritten_r</AssemblyName>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup>
    <DebugType>Embedded</DebugType>
    <Optimize />
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="HandwrittenProgram.cs" />
    <Compile Include="..\..\X86\Shared\SimpleUnOpTest_DataTable.cs" />

    <Compile Include="BroadcastVector128ToVector256.cs" />
    <Compile Include="ConvertToVector256Int16.Byte.cs" />
    <Compile Include="ConvertToVector256Int16.SByte.cs" />
    <Compile Include="ConvertToVector256Int32.Byte.cs" />
    <Compile Include="ConvertToVector256Int32.Int16.cs" />
    <Compile Include="ConvertToVector256Int32.SByte.cs" />
    <Compile Include="ConvertToVector256Int32.UInt16.cs" />
    <Compile Include="ConvertToVector256Int64.Byte.cs" />
    <Compile Include="ConvertToVector256Int64.Int16.cs" />
    <Compile Include="ConvertToVector256Int64.Int32.cs" />
    <Compile Include="ConvertToVector256Int64.SByte.cs" />
    <Compile Include="ConvertToVector256Int64.UInt16.cs" />
    <Compile Include="ConvertToVector256Int64.UInt32.cs" />
    <Compile Include="GatherMaskVector128.cs" />
    <Compile Include="GatherMaskVector256.cs" />
    <Compile Include="GatherVector128.cs" />
    <Compile Include="GatherVector256.cs" />
    <Compile Include="HorizontalAdd.cs" />
    <Compile Include="HorizontalSubtract.cs" />
    <Compile Include="LoadAlignedVector256NonTemporal.cs" />
    <Compile Include="MoveMask.cs" />
    <Compile Include="Multiply.cs" />
    <Compile Include="ShiftLeftLogicalVariable.cs" />
    <Compile Include="ShiftRightLogicalVariable.cs" />
    <Compile Include="UnpackHigh.cs" />
    <Compile Include="UnpackLow.cs" />
  </ItemGroup>
</Project>
